And there is also the issue with how beams engine limits the size of terrains but a small city might work fine if it was mostly flat, honestly I'd say wait until career mode is added, make a drag racing mod and a city map and then go from there if you wanted to try to make a SLRR mod. Instructor Manual Management Daft Cengage there. The first time I played SLRR I was recently playing a lot of beamng but I didn't even realize that it didn't have soft body physics until about half an hour of playing and I was crashing a lot, but as much as I like SLRR I feel like a mod like this would be way too much work to make at this point in development of the base game, and even if it was later in development there would probably have to be very few AI cars and they would have to be on-rails until touched like in the original. I would like to know if such idea is good? Im programmer myself, Ive been making mods for SLRR in its days, so I could definetalt contribute to this on my free time. I can see that BeamNG can have everything what we need to make a perfect game. I believe core developers of BeamNG are unable to copyright SLRR, but community can make a mod. I would love to see project like SLRR rebirth on BeamNG engine. Hello, i`m huge fan of Street legal racing redline and I love where Beam NG is going. Slrr Engine Tool Moden Average ratng: 3,7/5 9317votes